Digital Solution Units: 2018

Our STEAM Showcase completed, we now look at the final term of the year for 2018 and the next iteration of our Digital Solution units. Our STEAM units in Term 3 incorporated aspects of Digital Technologies if its inclusion supported the inquiry at the heart of the unit. Examples of specific units include the Yr 2 Disaster Response Vehicles – and the Yr 4 Sustainability Arcade, both including Computational Thinking and Systems Thinking concepts.  Our Digital Solution units however are the primary opportunity for teaching and assessing the Digital Technologies curriculum this year.

As we have progressed our learnings related to Digital Technologies, so has the scope of our understanding of tools that can enhance work done in this curriculum. Our list of tools matched to each year level has expanded to include online tools, physical robotic tools, coding tools, communication and organisational tools, online publishing tools and spreadsheeting tools for data analysis and representation.

Another clear development each year is the growing skillset of our students as they gain more exposure to this curriculum each year.  This occurs as a result of formal teaching and learning but also as as a result of participation in our Young Innovator Program each term and within other opportunities like the Young ICT Explorer competition.